RNG Reporter Has Moved
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About
RNG Reporter is a handy tool for getting great Pokemon in Emerald and Platinum.
It has some handy searching tools and will also allow you to find shiny spreads
for your particular ID and SID.
Download
Download current version.
If you have issues getting this software to run the first thing to do is to download
the .NET framework. It is a required component that must be installed for RNG Reporter
to run.
DOWNLOAD FROM MICROSOFT.
Versions
7.00 - 31 July 2009
- Fixed issue with some CSV output
- Added Context menu option (in timefinders) to copy seed to clipboard
- Added adjacents finder to the Seed to Time function
- Added a function to get the SID from a group of chained shinys
6.11 - 19 July 2009
- Encouner slot finder. Right click on any method J frame and select "Calculate Encounter Slots"
- When Seed->Time is used from the main page the current seed is set is used to populate the seed field.
6.00 - 8 July 2009
- Timefinder only picks up the ID/SID when you first open the the window. Make it either pick it up on each activate or allow them to be entered directly on the timefinder screen.
- Any time you "Generate" a coin flip sequence is shown on the main screen for the particular seed.
- Seed to time no longer crashes on blank year
- Seed to time no longer allows years less than 2000.
- Time finder no longer allows years less than 2000.
- MinusOnes shiny finder is now built in as the Egg PID Time Finder. Thanks MinusOne!
- There is now an option to show Odd/Even only in the Egg IV Time Finder.
- Multiple frames can be searched in the Egg IV Time Finder.
5.20 - 31 May 2009
- Add hidden powers to the method 1 IVs output
- Add open search to the initial seed finder
- Write new CSV output for method 1 (wondercard) IVs
- Split egg IVs CSV classes to remove time from DPPt
- FIX: Seed to time seed textbox no longer accepts more than 8 characters
- FIX: Main seed textbox no longer accepts more than 8 characters
- FIX: Offset column not honoring offset checkbox in stat seed finder.
- FIX: often scatters things/scatters things often were broken in IV checker.
- FIX: Blank seed no longer crashes seed to time.
5.10 - 27 May 2009
- Added Wondercard IVs generation method
- FIX: No initial seed found when using Method 1/Frame 1 Pokemon to seed
5.00 - 24 May 2009
- Remove Time field from Method J output
- Remove Time field from DPPt Breeding output
- Added the mini-dex to show abilities (4th gen) and base stats for all pokemon.
- Added simple standalone IV checker functionality.
- Monster seed in initial seed finder no londer shown by default, but can be shown with checkbox.
- Offset in initial seed finder no longer shown by default, but can be shown with checkbox.
- Add IV Check to Seed Finder
- Flip finder (10 flips) in the egg iv time finder
- FIX: problem with max frame not being honored all of the time in the capture time finder.
- FIX: crash bug when invalid seed was entered into the seed->time dialog.
- FIX: problem with progress dialog when > 2^31 frames searched.
4.60 - 11 May 2009
- Added a list of 10 Coin Flips to the breeding Time Finder to make it easier to see if you hit the correct Date/Time/Delay without having to hatch an egg or scent a Pokemon.
- Added Coin Flips to breeding Time Finder CSV output.
- Added a Coin Column to the DPPt Egg PID output.
- Added a Coin Column to the DPPt Egg PID CSV output.
- Added Actual to the Method J CSV output.
- FIX: Made Method J CSV output work.
- FIX: Corrected a problem with the Seed to Time dialog.
- FIX: Don't let the RMB menu show on the IVs to PID dialog if there are no item displayed in the grid.
- FIX: Clicking the Time Finder button when the Time Finder is already open will now properly focus that window.
4.50 - 8 May 2009
- Add IV -> Seed for different methods to aid 3rd gen abusers.
- Fix offset in seed finder to match frame after generate (off by 2 right now)
- SID detection function (need method 2/3 ivs->seed)
- Changed most text in program from "offset" to more appropriate "frame"
- Added a way to open seed to time from main screen.
- Added Method 4 generation.
4.20 - 3 May 2009
- Method J/Method 1 Timefinder added
- Bug fixed in Emerald Non Split Breeding generation
- Monster seed added back to seed finder
4.10 - 10 April 2009
- Add Emerald Alternate Method: Breeding (Emerald Alternate)
- Show abilities as 0/1 for parity with Smogon PID Articles
- New method for 4th Gen Method 1 Non-Runners (method J synch/nosynch)
- Tightened up seed finder. Faster, less false positives.
- Don't show monster frame in seed finder.
- Fix masked text boxes to select all OnEnter.
- Fixed crash bug when finding adjacents from 0 seconds
4.00 / 4.01 - 11 April 2009
- Remove offset from poketech app
- Change text in poketech app display to note double taps.
- Notice box on advanced seeder to notify when no monster was found.
- Hide all but IV output for bred method frames to avoid any confusion.
- Hide all but PID output for platinum breeding
- RMB Button to clear the start frame / max results
- Fix Bug in Simple Seeder
- Output to CSV.
- Timefinder added for Platinum Egg IVs
- Adjacent Listings for Timefinder
- Split the seed finder into tabs to avoid confusion on what to fill out.
- Adjusted the minimum delay that will be reported on the seed finder to 500+year-2000.
3.00 / 3.01 - 31 March 2009
- Platinum Egg PIDS (both methods)
- Poketech app calculator
- Save of ID and SID
- Fixed issue with Vista
2.10 - 28 March 2009
- Updated Platinum Seeding (Finder)
2.0 - 26 March 2009
- Set target frame
- Jump to target frame
- Time based filter/centering of spreads.
- Clear buttons for search filters
- Save window position
- Added new search type (HP) that matches odd OR even perfect hidden power
numbers.
- Gender Output
- Open seeding.
- Platinum seed generator.
1.0 - Initial release.
Download
Download current version.
If you have issues getting this software to run the first thing to do is to download
the .NET framework. It is a required component that must be installed for RNG Reporter
to run.
DOWNLOAD FROM MICROSOFT.
Issues?
Try here or
here.
Thanks
Thanks to Everstone bringing the non-randomness in breeding to everyones attention.
Thanks to X-Act for laying out the RNG algorithm in english so that I could re-implement
and also for providing the PID/IV generation information. Thanks to Wichu for a much
simpler shiny test than the ball of shit I had come up with.